I need to detect when a frame has changed to properly call the Render Event
Is there a more memory efficient way to detect if someone has used play(), gotoAndPlay(), gotoAndStop(), ect…
I feel like relying on ENTER_FRAME wouldn’t be very efficient.
var sprite:Sprite = new Sprite();
sprite.addEventListener(Event.ENTER_FRAME, enterFrame);
stage.addEventListener(Event.RENDER, render);
stage.addEventListener(MouseEvent.CLICK, click);
stage.addChild(sprite);
var lastFrame:uint = 0;
function enterFrame(event:Event):void {
if(lastFrame!=this.currentFrame)
{
lastFrame = this.currentFrame;
stage.invalidate();
}
}
function render(event:Event):void {
trace("Render Event Called");
}
function click(event:MouseEvent):void {
nextFrame();
}
stop();