Reset everything

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[TD=“class: alt1, bgcolor: #FFFFFF”]I’m wondering how I can reset my whole stage.
My player has to be a the start position again and all the points have to be on the same place. And the score count should be 0 again. I only managed to archieve the last thing.
Does anybody know how I can do that?

Greetings.

import flash.display.Stage;import flash.display.MovieClip;
import flash.events.KeyboardEvent;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.text.TextField;
import flash.display.DisplayObjectContainer;
import flash.display.*;
import flash.media.Sound;
import flash.net.URLRequest;
import flash.media.SoundChannel;


//Variables
var player:MovieClip = player;
var enemy1:MovieClip = enemy1;
var enemy2:MovieClip = enemy2;
var pStepSize:int = 6;
var eStepSize:int = 2.7;
var pDir:String = new String();
var eDir1:String = new String();
var eDir2:String = new String();
var gameTimer:Timer = new Timer(0);
var squareArray:Array = new Array(square,square1,square2,square3,
                                  square4,square5,square6,square7,
                                  square8,square9,square10,square11,
                                  square12,square13,square14,square15,
                                  square16,square17,square18,square19,
                                  square20,square21,square22,square23,
                                  square24,square25,square26,square27,
                                  square28);
var pointArray:Array = new Array(point,point1,point2,point3,
                                point4,point5,point6,point7,
                                point8,point9,point10,point11,
                                point12,point13,point14);
var eDir1Array:Array = new Array("RIGHT",
                                 "LEFT");
var eDir2Array:Array = new Array("RIGHT",
                                 "LEFT");
var gameOverScreen:MovieClip = gameOverScreen;
var introScreen:MovieClip = introScreen;
var winScreen:MovieClip = winScreen;
var count:Number = 0;
var sound:Sound = new Sound();
var soundRequest:URLRequest = new URLRequest("Muziek/soundtrack.mp3");
var soundChannel:SoundChannel = new SoundChannel();
var btnStop0:MovieClip = btnStop0;


//Init
stage.frameRate = 31;
player.stop();
pDir = "NONE"; 
eDir1 = "LEFT";
eDir2 = "RIGHT";


introScreen.visible = true;
gameOverScreen.visible = false;
winScreen.visible = false;
restartBtn.visible = false;


gameTimer.delay = 31;
gameTimer.repeatCount = 0;
gameTimer.start();


sound.load(soundRequest);
soundChannel = sound.play();


//Events
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressedDown);
stage.addEventListener(KeyboardEvent.KEY_UP, keyPressedUp);


gameTimer.addEventListener(TimerEvent.TIMER, onTick);
restartBtn.addEventListener(MouseEvent.CLICK, restart);


btnStop0.addEventListener(MouseEvent.MOUSE_DOWN,btnStop0Down);


//Function
function onTick(e:TimerEvent){
    movePlayer();
    collisionDetectPlayer();
    pointCollisionDetect();
    moveEnemy1();
    moveEnemy2();
    enemy1CollisionDetect();
    enemy2CollisionDetect();
}


//Play again
**function restart(e:MouseEvent){
    introScreen.visible = true;
    winScreen.visible = false;
    restartBtn.visible = false;
    count = 0;
    counter_txt.text = (count).toString();
    soundChannel = sound.play();
}**


//Button
function btnStop0Down(e:MouseEvent){ 
    soundChannel.stop();
}


//Player
function movePlayer(){
    if (pDir == "LEFT"){
    player.x -= pStepSize;
    }
    
    else{
    if (pDir == "RIGHT"){
    player.x += pStepSize;
    }
    
    else{
    if (pDir == "UP"){
    player.y -= pStepSize;
    }
    
    else{
    if (pDir == "DOWN"){
    player.y += pStepSize;
    }
    
}
}
}
}


function keyPressedDown(e:KeyboardEvent){
    var key:uint = e.keyCode;    
    
    if(e.keyCode == Keyboard.SPACE){
        trace("Succes");
        introScreen.visible = false;
        gameTimer.start();
    }
     if(key == Keyboard.LEFT){
        pDir = "LEFT";
        player.play();
     }
    if(key == Keyboard.RIGHT){
        pDir = "RIGHT";
        player.play();
    }
     if(key == Keyboard.UP){
        pDir = "UP";
        player.play();
    }
    if(key == Keyboard.DOWN){
        pDir = "DOWN";
    }
}


function movePlayerBack(){
    if (pDir == "LEFT"){
        player.x += pStepSize;
    }
    
    else{
    if (pDir == "RIGHT"){
    player.x -= pStepSize;
    }
    
    else{
    if (pDir == "UP"){
    player.y += pStepSize;
    }
    
    else{
    if (pDir == "DOWN"){
    player.y -= pStepSize;
    }
}
}
}
}




function keyPressedUp(e:KeyboardEvent) {
    var key:uint = e.keyCode;
    
    if(key == Keyboard.LEFT || 
       key == Keyboard.RIGHT ||
       key == Keyboard.UP ||
       key == Keyboard.DOWN){
           pDir = "NONE";
           player.stop();
       }
}
    
function collisionDetectPlayer(){
    for(var i:uint = 0; i < squareArray.length;i++){
    squareTemp = squareArray*
    var squareTemp:MovieClip;
            
    if(player.hitTestObject(squareTemp)){
    movePlayerBack();
    trace ("hit");
    }


    if(player.hitTestObject(enemy1)){
    gameTimer.stop();
    gameOverScreen.visible = true;
    restartBtn.visible = true;
    trace ("enemy1");
    }
    
    if(player.hitTestObject(enemy2)){
    gameTimer.stop();
    gameOverScreen.visible = true;
    restartBtn.visible = true;
    trace ("enemy2");
    }
}
}


//Points
function pointCollisionDetect(){
    for(var i:uint = 0; i < pointArray.length;i++){
    pointTemp = pointArray*;
    var pointTemp:MovieClip;


    if(pointTemp.parent != null && player.hitTestObject(pointTemp)){
    count = count + 10;
    counter_txt.text = (count).toString();
    pointTemp.parent.removeChild(pointTemp);
    }
    
    if (counter_txt.text == (150).toString()){
    gameTimer.stop();
    winScreen.visible = true; 
    restartBtn.visible = true;
    }
}
}


//Enemy1
function moveEnemy1(){
    if (eDir1 == "LEFT"){
        enemy1.x -= eStepSize;
    }else{
        if (eDir1 == "RIGHT"){
        enemy1.x += eStepSize;
        }
    }
}


function enemy1CollisionDetect(){
    for(var i:uint = 0; i < squareArray.length;i++){
    var squareTemp:MovieClip = squareArray*;
            
    if(enemy1.hitTestObject(squareTemp)){
    moveEnemy1Back();
    chooseEnemy1Dir();
    }
  }
}


function moveEnemy1Back(){
    if (eDir1 == "LEFT"){
        enemy1.x += eStepSize;
    }else if (eDir1 == "RIGHT"){
        enemy1.x -= eStepSize;
    }
}


function chooseEnemy1Dir(){
    var randomNr:int = Math.floor(Math.random() * 2);
    eDir1 = eDir1Array[randomNr];
}


//Enemy2
function moveEnemy2(){
    if (eDir2 == "LEFT"){
    enemy2.x -= eStepSize;
    }
    
    else{
    if (eDir2 == "RIGHT"){
    enemy2.x += eStepSize;
    }
  }
}


function enemy2CollisionDetect(){
    for(var i:uint = 0; i < squareArray.length;i++){
    var squareTemp:MovieClip = squareArray*;
    
    if(enemy2.hitTestObject(squareTemp)){
    moveEnemy2Back();
    chooseEnemy2Dir();
    }
  }
}


function moveEnemy2Back(){
    if (eDir2 == "RIGHT"){
        enemy2.x -= eStepSize;
    }
    else if (eDir2 == "LEFT"){
    enemy2.x += eStepSize;
    }
}
    
function chooseEnemy2Dir(){
    var randomNr:int = Math.floor(Math.random() * 2);
    eDir2 = eDir2Array[randomNr];
}



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