var center = Stage.width/2;
var speed = .05;
function activateMenu() {
menu.onEnterFrame = function() {
var distance = _root._xmouse-center;
if (mask.hitTest(_root._xmouse, _root._ymouse)) {
this._x += (distance*speed);
if (this._x<-sub_menu._width/2) {
this._x = 0;
}
if (this._x>0) {
this._x = -sub_menu._width/2;
}
}
};
}
you expect anyone to look through all that code?
man…this looks like you dont even know where the scroll function is
is that better?
at a glance it looks OK
what is it doing wrong? is it scrolling one way then stopping?
some times chopping up code and getting working separate from the rest of your code helps
when i hover the cursor to the right the images scroll to the left when i need it to scroll to the right
there is a tut on this on the main page (unless you have looked there)
also on gotoandlearn.com for the carousels, it takes you through this on screen in video format
at a guess
this_x += is incorrect
should be
this._x = this._x+(other stuff)
maybe that happens because the content height aind bigger than the stage! …
set the motion to false if it aind bigger then the stage?