How do you do that? So, for instance, if the ease is Bounce.easeIn - how do you get it to play backwards - so that it bounces in reverse?
sorry not an option…hard to explain why.
but i actually managed to find the solution
reversedEase = function(time, a, b, duration):Number {
return b-(originalEase(duration-time, a, b, duration))+a;
}