Hi guys,
I’m trying to make a textured sphere that looks realistic when rolling (exactly like a pool ball); it can roll in any direction but not spin.
I can’t figure out how to make the texture look right when it rolls. I’ve been experimenting with DisplacementMapFilter and although I can do cool effects I can’t get close to what I want.
Should I even be using the DisplacementMapFilter for something like this ? I really need some guidance because I’m stuck.
Thanks.