I have looked through the forum for this but can’t find any help.
I have a problem where i have set up a class for 100 “buttons” (it’s not really a button but it functions like one) on my stage. They all act as button and have given them the usual onClipEvent handlers such as onPress, onRollOver, onRollOut, onRelease.
I’ve made the “button” with 2 states (labeled), an up state (just normal) and a down state which tweens into a slightly different look and stops. When RollOut occurs, it should tween again back to it’s original form and stop.
The way i have done it is basically like this
this.onRollover = function(){
gotoAndPlay("over");
}
this.onRollout = function(){
gotoAndPlay("out");
}
The works but if the mouse is moved quickly the button remains in its open state. This is making me lose hair. Please help.
Alistair