getting clearer. If you could come up with a little .swf i’d really appreciate it.

Anyway, I’ll copy your explanation here & then toss my questions out. Setting the variables, ok I’m with you on that no problem. lol

onClipEvent (enterFrame) {

You seem to be setting the x & y location here which will make the object appear in the same starting spot everytime. In other words you’re not dictating the placement of .this by positioning it on the stage. It’s set on enterFrame.

_x = centerx + radius*Math.cos(angle*Math.PI/180) ;

_y = centery + radius*Math.sin(angle*Math.PI/180) ;

ok the math is:

_x = centerx (which never changes from the time it’s set @ load) + radius (which also never changes) * COS (please explain cos, i stink @ math i guess) of (angle*Math.PI)/180 - Why do we divide by the 180? Changing that value doesn’t seem to affect the animation.

//these 2 lines are trigonometry. I’ll try and make a little swf to explain.

Please do, I’d love to see a .swf

//Basically, that’s the code to give an object a circular motion

angle += speed ; // we move the object

I understand the move

}

Sorry to dwell on this one. I appreciate it, really I do.

Thanks POM