You basically need a switch…
turn couch into a graphic
turn couch graphic into a button
turn couch button into an mc
put code on your buttons like this…
on frame 1 of your timeline, you could put something like this
on your “couch” button (all your buttons)…
this way, you could check in your a/s to see what the value of activebutton is, and pass it to your code
//change property somewhere else with a button
trace(active + _root.rotate + _root.height);
if you use duplicatemovieclips or attachmovieclips, make sure your original button, which is inside a movie clip has code attached to it. That way your code will always work regardless of instance name.
I hope this was helpful.