I’d like to create a Flash maze game where the player character remains in the center of the screen, and the maze rotates around him (upon pressing the left or right keys). Up and down keys will move the maze vertically.
This will ideally simulate a character moving and turning around a maze, when it is the maze that is actually doing this.
I’ve not been able to achieve this, because upon moving forward or backward and then rotating, the rotation point remains relative to the maze movie clip’s rotation point. I need the rotation point to always remain in the center.
Can someone show how to achieve the desired result?