I think I basically get runtime shared libraries, but I have some very specific questions which I have not been able to find answers for anywhere:
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When you load swf “A” that references a runtime shared library swf, does the entire runtime shared library swf also immediately load? (true/false)
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When swf “A” instantiates a symbol that is linked to be imported from the runtime shared library, does the entire runtime shared library swf load then? (true/false)
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When swf “A” instantiates a symbol that is linked to be imported from the runtime shared library, does only that specific symbol load? (true/false)
My problem is, if I put all my bitmaps in swf “A”, then it takes a really long time to load. I’m wondering, if I put all my bitmaps in a runtime shared library, and link the symbols in swf “A” to the runtime shared library, then will swf “A” load fast (because the runtime shared library is not loaded)? And when I instantiate a linked symbol, will it also load fast (because the entire runtime shared library is not loaded)?