Saving coordinates

Thanks to a lot of help from kirupa, I’m almost done with a small rpg game. I’m left with the last step of the battle phase - returning the hero back to where he was in the world map.

I’ve never actually found out how, but I’m assuming it’s

onEnterFrame();
this._x = (saved coordinates x)
this._y = (saved coordinates y)

I believe there should also be a dynamic box that keeps of a record where the hero was last IE

(saved coordinates x) = _x
(saved coordinates y) = _y

Currently my game is setup like this:
This is not a[COLOR=Red] tile based game, [/COLOR]it is all movement generated by a speed factor and a up down left right combo.

first frame is the loader.
second frame is the world map.
third being the battle frame.

The hero wanders off, and after a few steps he finds a battle (which beautifully transitions to the battle screen), after he is victorious, he is sent back to the world map, but unfortunately, he is sent back where he first started…

I tried a few tutorials, but they were all never finished to the battle part, which I need at the moment.

any help will be appreciated.

-thanks