Scaling a image in Flash

Does anyone out there have an example code that can
can scale a group of images with different sizes into one fixed size?

In other words, I have an array of images coming into my movie. that have different sizes. I place each image upon a Mc that resides inside another movie clip and resize accordling. The problem is, all of the images have to be the same size. I want to be able to import any size image and scale and resize it to a specific size.

you load 'em into your movie
_root.yourmc.loadMovie(“yourphoto.jpg”, #);
**_root.yourmc._width = 100;
_root.yourmc._height = 50;
**

You load them into a movieclip and the resize the movieclip you loaded them into!

I’m already using the _height and _width properties on my Mc.
I believe I have to use the _scalex and _scaley properies so I can import any size images. Don’t know how though.

scalex and scaley work on percentages!
Be sure to change the size AFTER you load a new pic!

Syko this is what I have so far…and it works but not the way I want it too. Maybe I’m not getting it.

One of the members wrote a function that sizes an image onto a movieclip and it works great. But only if the images are the same size. I want to be able to import any size image and scale if necessary and resize the image into my movieclip.

_global.resizeImage= function()
{
//maximum image dimensions
//Note: The images have to be the same size
//so they can be scaled the same.
wMax = 292; //42
hMax = 359; //109

if(img_mc._width > wMax || img_mc._height > hMax) 
 {
	//which dimension is the most oversized
	wDiff = img_mc._width - wMax;
	hDiff = img_mc._height - hMax;
	//calculate ratio
	if(wDiff > hDiff) 
	 {
	   ratio = (wMax/img_mc._width) * 100;
	 } 
	else 
	 {
	   ratio = (hMax/img_mc._height) * 100;
	 }
 } 
else 
 {
   //if image doesn't need to be resized set ratio to 100
   ratio = 100;	
 }
img_mc._xscale = img_mc._yscale = ratio;	

};