Scene locations?

a follow up from a thread down the page…

Ok, I have 11 scenes in my movie (can’t get it down any more)
all in numerical order down the window.

I’m in scene 2, I click on a button to go to scene 1, I get a quick, sharp change of scene( the way I want it)

Still in scene 2, I click on a button to go to scene 5, slightly slower change of scene but still acceptable.

still in scene 2, i click on a button to go scene 11, very slow change over, about 1.5 second wait before it changes scenes, not good enough…

I now move scene 2 down the order in the table to in between scene 9 and 10.

I click on a button to go to scene 11 again and I get a very quick, as expected scene change.

I now click on to go to scene 1 to see the response, and yes you guessed it 1.5 second delay before it responds…

QUESTION??
why does the location of each scene in the table affect the way it responds to actions???

have I still got to many scenes at 11???

how do I fix it??

thankyou.

the delay on the scene changes, are due to loading/processing reasons only.

:slight_smile:

how is it fixed??

use of preloaders is a start, it will take care of the loading part.

but to reduce the processing…

clean codes, use gifs instead of pngs, etc…

:cowboy:

when you upload, It will all be coverted by flash to one swf anyway,
so why not just dump the scenes and for speed sake make single swf’s with get url calls for navigation,
drop in your preloaders in the first frame of every swf and it should give a consistent feel for navigation.

:trout:

thanks guys…

yeh I can’t use pre-loader in this particular section of the site due to the appearance of it, although pre-loaders and load SWF’s are in full effect in other parts, you will know what I mean when I post up a link in about a week.

all my codes are clean, but I still don’t understand why the location of a scene can effect processing time, is there anything else i can do???

Dude, the location of a scene [SIZE=3]doesn´t[/SIZE] effect the processing time!

*Originally posted by Guig0 *
**the delay on the scene changes, are due to loading/processing reasons only.

:slight_smile: **