Hi, im making a scalable in browser swf and im having real problems with cpu usage.
I have a large movie clip (2000px by 2000px), this will hold vector images. My first approach was to simply adjust the movieclip x and y property. This worked fine but was slow when the swf was scaled up in the users browser.
So I have changed all code so scrollRect is used. This means I have to convert the movieclip to bitmap before scrolling for a smooth transition. However, im dissapointed to see CPU usage is still a problem when the swf is scaled up! Bitmap caching is on for the bitmap being scrolled.
Can anyone help?