Scrolling

Konichi wa, Fellow Kirupans!

I need help developing a scrolling terrain and backround for my game. In my other games, I have always used this wimpy coding for scrolling:

 
onClipEvent (enterFrame) {
	if (_root.hero._x>268.4) {
		_root.backround._x -= 2;
		_root.terrain._x -= 2;
		_root.hero._x -= 2;
	   }
	if (_root.hero._x<44.5) {
		_root.backround._x += 2;
		_root.terrain._x += 2;
		_root.hero._x += 2;
	  }
	if (_root.hero._y>189.4) {
		_root.backround._y -= 3;
		_root.terrain._y -= 3;
		_root.hero._y -= 3;
	  }
	if (_root.hero._y<-2.6) {
		_root.backround._y += 3;
		_root.terrain._y += 3;
		_root.hero._y += 3;
	  }
}

 

…And I HATE that coding :ogre:. If anyone can help, that would be great. Thanks in advance!

-elPooter.

onClipEvent(EnterFrame) {
this.gamebottom = -300;
this.gametop = 600;
this.gameleft = -750;
this.gameright = 0; 
this.vx = 0;
this.ax = -250;
this.vy = 300;
this.ay = 0;
this.force = 0.07;
this.damping = 0.70;
}


onClipEvent(EnterFrame) {
this.ax = (_root.gamebase.char._x+_root.gamebase._x-375)*this.force;
this.vx += this.ax;
this.vx *= this.damping;
this.ay = (_root.gamebase.char._y+_root.gamebase._y-190)*this.force;
this.vy += this.ay;
this.vy *= this.damping;
this._x -= this.vx;
this._y -= this.vy;
 if (this._x>this.gameright) {
  this._x = this.gameright 
 }
 if (this._x<this.gameleft) {
  this._x = this.gameleft 
 }
  if (this._y>this.gametop) {
  this._y = this.gametop 
 }
 if (this._y<this.gamebottom) {
  this._y = this.gamebottom 
 }
}

This is the code on my last game (before I switched to one-framing it). It’ll require some modification.

Unless I’m mistaken, you will need this on the background clip, and just have some code on the terrain clip taht duplicates the _x and _y of the background clip.

In my game, the player character was created in the gamebase mc, and the gamebase mc is the background and levelly stuff, so the real _x coordinates are relative to the gamebase mc. I’m not sure how yours is rigged, so I can’t offer any more help.

the 375 is the x centre of my movie, and 190 is below the y centre of the movie, you’ll have to alter these to match your movie.

mess around with force and damping until you get the speed you want.

Hope this is of some use.

Arigato! Thank you :hugegrin: Ill experiment with that.

Nihongo ga dekimasu ka!?

Hai! Nihongo ga skoshi Wakarimasu. Nihongo ga sogon na desu! doi suru ne?

Nan to osshaima****a ka? (sogon, suru, doi) Sono kotoba wa shirimasen!? o_O?

@.@ Oroo…Nihongo muzukashii desu ne!

…Watashi no nihongo warui desu yo! >.<

-Ja-ne

PS. I like your flippy guy! lol
=^-^=

Ok, if I said something bad in japanese, I would have no clue! Im a beginer at japanese.

Hey saru, what did you say when you said:

Nan to osshaima****a ka? (sogon, suru, doi) Sono kotoba wa shirimasen!? o_O?

and

Nihongo ga dekimasu ka!?

I thought you asked me if I understood japenese.

you guys used alot of words in japanese ive never heard of…did you spell them right because they are not even coming up in my japanese translator…@.@

I just look up the words in my book.