I’ve been looking for a Lua intepreter to use inside a flash project. To clarify, I want the ability to take in raw Lua code, not complied code, and run it on the fly in my running Flash project. The closest things to a solution I’ve been able to find have been LuafaCode and [URL=“http://code.google.com/p/lua-alchemy/”]Lua-Alchemy. LufaCode only appears to deal with compiled Lua code, and Alchemy is Lua code running a flash applet. Neither satisfy my project’s needs.
If anyone knows of any alternative opensource projects I may have over looked or any other practical methods I may be able to digest lua in a flash project, I would be greatly appreciative.
I am currently using Flash Builder 4.6 and Adobe Flash Pro CS6.