Hi all,
So I picked up senocular’s ProgressiveDrawing class this morning (awesome), but I’m having some issues getting an oncomplete to fire correctly. I think it has to do with my for loop, but I don’t know why.
for(var i:Number = 0; i < _msStructure.menuItems.length; i++){
var nIndex:Number = i;
mcBtn = _mcTarget["mcBtn"+i];
nBtnCenter = mcBtn._x +(mcBtn._width+mcBtn.mcCapR._width)/2;
mcLineHolder = _mcTarget.createEmptyMovieClip("mcLineHolder"+i, _mcTarget.getNextHighestDepth());
pdTreeBase* = new ProgressiveDrawing(mcLineHolder);
pdTreeBase*.lineStyle(2, 0xFFFFFF, 100);
pdTreeBase*.moveTo(nCenter, nTop+nInc*4);
pdTreeBase*.lineTo(nCenter, nTop+nInc*2);
pdTreeBase*.curveTo(nCenter, nTop+nInc, nCenter+_nInc, nTop+nInc);
pdTreeBase*.lineTo(nBtnCenter-_nInc, nTop+nInc);
pdTreeBase*.curveTo(nBtnCenter, nTop+nInc, nBtnCenter, nTop);
pdTreeBase*.draw(Math.abs(nCenter-nBtnCenter)*.2);
growBtns(pTreeBase*, i);
}
function growBtns(pdItem:ProgressiveDrawing, nIndex:Number):Void {
var pdListener:Object = new Object();
pdListener.onComplete = function(){
trace(nIndex);
}
pdItem.addListener(pdListener);
}
so it’s basically tracing (0, 1, 2, 3, 4, 5) 6 times (apparently because of the loop, not because of the number of methods I call before the draw. I want the onComplete to fire once per item so I can target an appropriate movie clip.
Any notion?