Setting different getURL

Hi, i’m trying to set a different getURL code for each different picture that I added using XML. As in this tutorial Here

What i’m trying to do is to add a link on each picture that opens up in a new window. So i tried adding these.

images.xml


<pic>
<image>gallery/haha.jpg</image>
<title>Haha</title>
<description>Haha</description>
<location>gallery/haha.jpg</location>
</pic>

the flash file itself


stop();
function loadXML(loaded) {
	if (loaded) {
		xmlNode = this.firstChild;
		image = [];
		namai = [];
		description = [];
		link = [];
		total = xmlNode.childNodes.length;
		for (i=0; i<total; i++) {
			image* = xmlNode.childNodes*.childNodes[0].firstChild.nodeValue;
			namai* = xmlNode.childNodes*.childNodes[1].firstChild.nodeValue;
			description* = xmlNode.childNodes*.childNodes[2].firstChild.nodeValue;
			link* = xmlNode.childNodes*.childNodes[3].firstChild.nodeValue;
		}
		firstImage();
	} else {
		content = "file not loaded!";
	}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");
/////////////////////////////////////
listen = new Object();
listen.onKeyDown = function() {
	if (Key.getCode() == Key.LEFT) {
		prevImage();
	} else if (Key.getCode() == Key.RIGHT) {
		nextImage();
	}
};
Key.addListener(listen);
previous_btn.onRelease = function() {
	prevImage();
};
next_btn.onRelease = function() {
	nextImage();
};
/////////////////////////////////////
p = 0;
this.onEnterFrame = function() {
	filesize = picture.getBytesTotal();
	loaded = picture.getBytesLoaded();
	preloader._visible = true;
	if (loaded != filesize) {
		preloader.preload_bar._xscale = 100*loaded/filesize;
	} else {
		preloader._visible = false;
		if (picture._alpha<100) {
			picture._alpha += 10;
		}
	}
};
function nextImage() {
	if (p<(total-1)) {
		p++;
		if (loaded == filesize) {
			picture._alpha = 0;
			picture.loadMovie(image[p],1);
			name_txt.text = namai[p];
			desc_txt.text = description[p];
			picture.getURL = link[p];
			picture_num();
		}
	}
}
function prevImage() {
	if (p>0) {
		p--;
		picture._alpha = 0;
		picture.loadMovie(image[p],1);
		name_txt.text = namai[p];
		desc_txt.text = description[p];
		picture.getURL = link[p];
		picture_num();
	}
}
function firstImage() {
	if (loaded == filesize) {
		picture._alpha = 0;
		picture.loadMovie(image[0],1);
		name_txt.text = namai[0];
		desc_txt.text = description[0];
		picture.getURL = link[0];
		picture_num();
	}
}

The movieclip that will show the picture (or as in the tutorial, the picture)


on (release) {
	getURL(link[p], "_blank");
}

After i tried running it, when i clicked it, it open up in a new window but went to website/undefined . Please help. Thanks.