I put a stop(); on frame 1 before all takes place then I try to load if not
Code:
} else { gotoAndStop(2);
And then I have a stop(); on frame 2 with some text that says “not uploaded any files”
However it still is trying to read in something cause it stops on frame 1 trys to load but doesnt ever kick user to frame 2. Any ideas? It still shows undefineds and the image gallery when I want it to jump to frame 2 and show error text or simply set everything to false.
Here is full code.
Code:
stop();
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
title = [];
description = [];
thumbnails = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
image* = xmlNode.childNodes*.childNodes[0].firstChild.nodeValue;
title* = xmlNode.childNodes*.childNodes[1].firstChild.nodeValue;
description* = xmlNode.childNodes*.childNodes[2].firstChild.nodeValue;
thumbnails* = xmlNode.childNodes*.childNodes[3].firstChild.nodeValue;
thumbnails_fn(i);
}
firstImage();
} else {
content = "file not loaded!";
} else {
gotoAndStop(2);
}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("/f&f/galleryimage.xml.aspx?pid=" + pid);
Thanks. MT