Should I use scenes in games?

I’m trying to develop a strategy game. At present I’m using different scenes to represent different user access screens in my game. ie save/load game, manage provinces, manage armies etc. From various sources I’m starting to get the idea this may not be the right way to go. Should I keep everything on the main timeline and use buttons to jump from frame to frame?

its easier just remember not to overload layers or it wil go as slow as dog poop

yeah id probaly have a bit of both . how are you saving and loading ?

I would not use scenes. Use movieclips and frames.

how do u maintain a fast fps with just movieclips?

Speed’s not really an issue. It’s a strategy game. The visuals will be pretty static most of the time. Just pages of stats and interfaces for managing income, raising troops etc. The most visualy demanding part will be the battle screen and even this will probably only involve moving coloured rectangles (representing military units) slowly around the screen.

Thanks for your comment though.