This should be easy, but I am unable to make it work. I am simply trying to start a timer when a dynamic movieclip (“mySlide”) has finished playing. Here’s my code:
mySlide.addEventListener(Event.COMPLETE, startTimer);
function startTimer(e:Event):void
{
trace ("timer started");
}
I must be doing some simple thing wrong, as the COMPLETE event triggers nothing (whereas, ENTER_FRAME causes the trace statement to fire).
What am I doing wrong here? In a nutshell, what I am trying to accomplish is to have an MC play… then hold for a determinable amount of time, then script a new function which will replace the MC with a fresh MC.
Thanks!
Graham