I need to realize a simple flash game in AS3:
the player has to compose an object in the smallest time he can.
A timer registers the time and the score will be registered into an ASP or PHP page.
Thumbnailed images runs horizontally on the bottom of a 1024 x 768px stage, following the left or right mouse direction. Images comes out from an xml file. (as this: http://www.flashxml.net/image-scroller.html)
Example of xml file:
<game>
<model-object id=“A”>
<path>images/A</path> [images could be 1A,2A,3A … or everyone I’ll choose to put in]
<scheme>
<layer-number=“1”>1A,2A,3A</strato>
<layer-number=“2”>4A,5A</strato>
<layer-number=“3”>6A</strato>
</scheme>
</model-object>
<model-object id=“B”>
<path>images/B</path> [images could be 1B,2B,3B … or everyone I’ll choose to put in]
<scheme>
<layer-number=“1”>1B,2B,3B</strato>
<layer-number=“2”>4B,5B,6B</strato>
<layer-number=“3”>7B,8B</strato>
</scheme>
</model-object>
…
</game>
The player has to build the model object (one for the first level, two for the second level, etc…) drag&dropping the thumbnailed images on the stage.
The thumbnailed images are very similar but each model needs to be build by it’s own pieces only ruled by the xml files. So the player can make errors choosing the wrong piece and drag&dropping it on the stage.
If it happens, starts an animation of a man kicking off the piece out of the stage. When the model object is completed, starts the next level.
Any suggestion to realize it in a better and easier way will be considered.
Time to develop it is a week, immediately starting.
The budget for that is 250 euros.