Simple question about a bool

hey, so I’ve posted a couple of questions about jumping lately, but before I attack the had part of only being able to jump so high, my question is, how do I stop the hero from jumping while in the air?

here is my code that determines the state of my touchingGround boolean:


if (_root.popeman, hitTest(_root.ground)) {
		touchingGround = true;
	} else {
		touchingGround = false;
	}

popeman is the hero, ground clip is exactly what it sounds like.
this is my simple jump code:


if (Key.isDown(Key.UP)){
		grav = maxJump;
	}

it works perfectly, but I can just hold the key, and when I let go it drops, easy peasy.
my question, to clarify is:
how can I have the initial key press only work once (or until the ground is hit again).
I tried


if (Key.isDown(Key.UP) && touchingGround = true){
		grav = maxJump;
	}

(any errors in the code are only here, i triple checked in Flash)

any help would be appreciated.