it seems so clear and simple. why why WHY?
it’s just not working.
the trace shows it counting to 3 properly. the debug shows the objects are duplicated, but no jpgs are loading.
num=0;
pix=3;
this.createEmptyMovieClip(“thumb”, 0);
delayDuplicate = setInterval(delayMyMovies,1000);
function delayMyMovies(){
num++;
thumb.duplicateMovieClip(“thumb”+num,num);
this[“thumb”+num].loadmovie(“externalFileHere”+num+".jpg");
trace(num);
if(num>=pix){
clearInterval(delayDuplicate); num=0;}
}
anybody? help? please?