Single out mc

hi, can anyone show me where in this script i need to be looking to place the mc named “headmc” to a fixed point on the stage.

at present all of the clips fall to the bottom of the stage together…

i want them to all stay connected - but i would like the “headmc” to start and stay at a fixed point on the stage… the other clips then hang around it - as if hung on the wall…

here is the script that i am working with - if anyone can help me out i’d be really grateful…

	function dist(a, b, c, d)
	{
    xd = a - c;
    yd = b - d;
    return (Math.sqrt(xd * xd + yd * yd));
	} // End of the function
	function dragobj()
	{
    a = drag;
    xd = _xmouse - a.x;
    yd = _ymouse - a.y;
    dis = dist(_xmouse, _ymouse, a.x, a.y);
    dx = xd / dis;
    dy = yd / dis;
    force = Math.abs((1 - dis) / 2);
    a.xv = a.xv + dx * force;
    a.yv = a.yv + dy * force;
	} // End of the function
	function createNode(x, y, xv, yv, r, b, f)
	{
    nodes.push(new Node(x, y, xv, yv, attachMovie("node", "Node:" + nodeid, getNextHighestDepth(), {_width: r * 2, _height: r * 2}), b, f));
    ++nodeid;
    return (nodes[nodes.length - 1]);
	} // End of the function
	function constrainNodes(a, b, len, tolerance, vis, mc)
	{
    constraints.push(new Constraint(a, b, len, tolerance, vis, mc));
    return (constraints[constraints.length - 1]);
	} // End of the function
	function updatesparkdoll()
	{
    cline.clear();
    if (drag != undefined)
    {
        dragobj();
    } // end if
    for (i = 0; i < nodes.length; i++)
    {
        nodes*.update(worldspeed);
        n = nodes*;
        if (n.y > 550)
        {
            n.y = 550;
            n.yv = -Math.abs(n.yv * n.bounce);
            n.xv = n.xv * n.friction;
        } // end if
        if (n.x > 1000)
        {
            n.x = 1000;
            n.xv = -Math.abs(n.xv * n.bounce);
            n.yv = n.yv * n.friction;
            continue;
        } // end if
        if (n.x < 0)
        {
            n.x = 0;
            n.xv = Math.abs(n.xv * n.bounce);
            n.yv = n.yv * n.friction;
        } // end if
    } // end of for
    for (i = 0; i < constraints.length; i++)
    {
        constraints*.update();
    } // end of for


	} // End of the function
	var constraints = new Array();
	var nodes = new Array();
	var nodeid = 0;
	var worldspeed = 0.5;
	var dragthrow = 25;
	var gravity = 9.000000E-01;
	var cline = createEmptyMovieClip("constraintline", getNextHighestDepth());
	onMouseDown = function ()
	{
    for (i = 0; i < nodes.length; i++)
    {
        if (dist(nodes*.x, nodes*.y, _xmouse, _ymouse) < dragthrow)
        {
            drag = nodes*;
            break;
        } // end if
    } // end of for
	};
	onMouseUp = function ()
		{
    drag = undefined;
	};
	head = createNode(random(0) + 275, random(10), 110, 110, 110, 6.000000E-01, 4.000000E-01);
	shoulder = createNode(random(10) + 275, random(10), 0, 0, 0, 6.000000E-01, 4.000000E-01);
	lelbow = createNode(random(10) + 275, random(10), 0, 0, 0, 6.000000E-01, 4.000000E-01);
	lhand = createNode(random(10) + 275, random(10), 0, 0, 0, 6.000000E-01, 4.000000E-01);
	relbow = createNode(random(10) + 275, random(10), 0, 0, 0, 6.000000E-01, 4.000000E-01);
	rhand = createNode(random(10) + 275, random(10), 0, 0, 0, 6.000000E-01, 4.000000E-01);
	pelvis = createNode(random(10) + 275, random(10), 0, 0, 0, 6.000000E-01, 4.000000E-01);
	lknee = createNode(random(10) + 275, random(10), 0, 0, 0, 6.000000E-01, 4.000000E-01);
	lfoot = createNode(random(10) + 275, random(10), 0, 0, 0, 6.000000E-01, 4.000000E-01);
	rknee = createNode(random(10) + 275, random(10), 0, 0, 0, 6.000000E-01, 4.000000E-01);
	rfoot = createNode(random(10) + 275, random(10), 0, 0, 0, 6.000000E-01, 4.000000E-01);
	ltoe = createNode(random(10) + 275, random(10), 0, 0, 0, 6.000000E-01, 4.000000E-01);
	rtoe = createNode(random(10) + 275, random(10), 0, 0, 0, 6.000000E-01, 4.000000E-01);
constrainNodes(head, shoulder, 15, 100, true, headmc);
constrainNodes(shoulder, lelbow, 50, 100, true, larmup);
constrainNodes(lelbow, lhand, 40, 100, true, larmdown);
constrainNodes(shoulder, relbow, 50, 100, true, rarmup);
constrainNodes(relbow, rhand, 40, 100, true, rarmdown);
constrainNodes(shoulder, pelvis, 80, 100, true, body);
constrainNodes(pelvis, lknee, 60, 100, true, llegup);
constrainNodes(lknee, lfoot, 55, 100, true, llegdown);
constrainNodes(pelvis, rknee, 60, 100, true, rlegup);
constrainNodes(rknee, rfoot, 55, 100, true, rlegdown);
constrainNodes(rfoot, rtoe, 20, 100, true, rfootmc);
constrainNodes(lfoot, ltoe, 20, 100, true, lfootmc);


onEnterFrame = function ()
{
    updatesparkdoll();
};

really hope someone can see what i can’t