Slideshow

I have a slideshow that is working with one slight problem. When the photo comes up, it acts like a button, meaning it is clickable. the link doesn’t work of course, but I can’t figure out how to make it so it’s just an image. The following is the actionscript I’m using:

stop();
var total;
var p = 0;
//variables for slideshow
var slide = 1;
var delay_slide;
//this is the interval between the pics: 6 seconds
var interS = 3000;
function loadXML(loaded) {
	if (loaded) {
		xmlNode = this.firstChild;
		image = [];
		description = [];
		link = [];
		total = xmlNode.childNodes.length;
		for (var i = 0; i<total; i++) {
			image* = xmlNode.childNodes*.childNodes[0].firstChild.nodeValue;
			description* = xmlNode.childNodes*.childNodes[1].firstChild.nodeValue;
			link* = xmlNode.childNodes*.childNodes[2].firstChild.nodeValue;
		}
		loadPic(p);
	} else {
		content = "file not loaded!";
	}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("slide.xml");
///////////////////////////////////// 
function loadPic(p) {
	picture.loadMovie(image[p]);
	picture._alpha = 0;
	var temp = this.createEmptyMovieClip("tem", 9978);
	temp.onEnterFrame = function() {
		var filesize = picture.getBytesTotal();
		var loaded = picture.getBytesLoaded();
		preloader._visible = true;
		preloader.preload_bar._xscale = Math.round((loaded/filesize)*100);
		if (picture._width) {
			preloader._visible = false;
			picture.fadeTo(100, 1.1);
			desc_txt.text = description[p];
			picture_num();
			picture._alpha += 7;
			if (picture._alpha>100) {
				picture._alpha = 100;
				picture.onRelease = function() {
					getURL(link[p], "_blank");
				};
				//if the slideshow is running
				if (slide) {
					delay_slide = setInterval(showSlide, interS, total);
				}
				delete this.onEnterFrame;
			}
		}
	};
}
function picture_num() {
	current_pos = p+1;
	pos_txt.text = current_pos+" / "+total;
}
listen = new Object();
listen.onKeyDown = function() {
	if (Key.getCode() == Key.LEFT) {
		previous_btn.onRelease();
	} else if (Key.getCode() == Key.RIGHT) {
		next_btn.onRelease();
	}
};
Key.addListener(listen);
previous_btn.onRelease = function() {
	p>0 ? (p--, loadPic(p), slide=0) : null;
	clearInterval(delay_slide);
	stop_btn._visible = 0;
	stop_btn.enabled = 0;
	slide_btn._visible = 100;
	slide_btn.enabled = 1;
};
next_btn.onRelease = function() {
	p<total-1 ? (p++, loadPic(p), slide=0) : null;
	clearInterval(delay_slide);
	stop_btn._visible = 0;
	stop_btn.enabled = 0;
	slide_btn._visible = 100;
	slide_btn.enabled = 1;
};
//function for the slideshow
function showSlide(total) {
	//clear the interval (if there's a slideshow)
	clearInterval(delay_slide);
	p<total-1 ? (p++, loadPic(p), setButtons(p)) : (p=0, loadPic(p), setButtons(p));
}
slide_btn._visible = 0;
slide_btn.enabled = 0;
slide_btn.onRelease = function() {
	this._visible = 0;
	this.enabled = 0;
	stop_btn._visible = 100;
	stop_btn.enabled = 1;
	slide = 1;
	showSlide(total);
};
stop_btn.onRelease = function() {
	clearInterval(delay_slide);
	slide = 0;
	this._visible = 0;
	this.enabled = 0;
	slide_btn._visible = 100;
	slide_btn.enabled = 1;
};