[SIZE=4]Hello everyone![/SIZE]
I found this tutorial an a site where I got [URL=“http://www.republicofcode.com/tutorials/flash/imagegallery/4.php”]a code for an image gallery.
What I want is to get the line of Images to always ajust so it is in the middle of the Y-Axis at screen, even if I resize the window. Does anyone know how to do this?
I would appreciate any answer thats helpful!
[SIZE=1](I’m no good with actionscript so if you know how to solve my problem please post the “final code”.)[/SIZE]
[SIZE=4]**Thanks!
**[/SIZE]
[CENTER][LEFT]
import mx.transitions.Tween;
import mx.transitions.easing.*;
this.createEmptyMovieClip("container",1);
var imagesNumber:Number = 9;
var scrolling:Boolean = true;
for (i=1; i<=imagesNumber; i++) {
container.attachMovie("thumb"+i,"thumb"+i+"_mc",i);
myThumb_mc = container["thumb"+i+"_mc"];
myThumb_mc._x = (i-1)*myThumb_mc._width;
myThumb_mc._y = (Stage.height-myThumb_mc._height)/2;
myThumb_mc._alpha = 50;
myThumb_mc.largerImage = i;
myThumb_mc.onRollOver = function() {
this._alpha = 100;
};
myThumb_mc.onRollOut = function() {
this._alpha = 50;
};
myThumb_mc.onRelease = function() {
this._alpha=50;
for (i=1; i<=imagesNumber; i++) {
var myClip = container["thumb"+i+"_mc"];
myClip.enabled = false;
}
scrolling = false;
_root.attachMovie("image"+this.largerImage,"large_mc",2);
large_mc._x = (Stage.width-large_mc._width)/2;
large_mc._y = (Stage.height-large_mc._height)/2;
new Tween(large_mc, "_alpha", Strong.easeOut, 0, 100, 0.5, true);
new Tween(container, "_alpha", Strong.easeOut, 100, 50, 0.5, true);
large_mc.onRelease = function() {
this.enabled=false;
scrolling = true;
var myFadeOut = new Tween(large_mc, "_alpha", Strong.easeOut, 100, 0, 0.5, true);
new Tween(container, "_alpha", Strong.easeOut, 50, 100, 0.5, true);
myFadeOut.onMotionFinished = function() {
for (i=1; i<=imagesNumber; i++) {
var myClip = container["thumb"+i+"_mc"];
myClip.enabled = true;
}
large_mc.removeMovieClip();
};
};
};
}
container.onEnterFrame = function() {
if (scrolling) {
this._x += Math.cos((-_root._xmouse/Stage.width)*Math.PI)*15;
if (this._x>0) {
this._x = 0;
}
if (-this._x>(this._width-Stage.width)) {
this._x = -(this._width-Stage.width);
}
}
};
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