Snow effect of this site..how?

how do i do that? the snow slowly falling and not straight going down, it sort of sways…how do i do that?

The all mighty Kirupa knows the answer to that!
he made it! :slight_smile:

Well, it’s scripted. Did you check the tutorials about scripted motion?

pom :crazy:

it might be done by the other snow falling tute! But he has changed the speed and the… how to say… like the weight of the snowflakes… :-\ dunno

try PM (private message) Kirupa to draw his attention to this thread (maybe puting the link to this thread in the PM).

=)

but its not mine, a friend send it to me, and he got somewere (I dunno were).
But the AS is of Flash 4, maybe I´ll clean it up for ya, but if Kirupa is willing to open his code for us it would be better cause his snow is nicer than mine.

=)

try PM (private message) Kirupa

I think I heard somewhere that Kirupa ignores these things!

Even worse: you CAN’T PM him… :eye:

well you can start a new thread with a title:

A PRAY FOR THE UNIBROWSER GOD KIRUPA !

:stuck_out_tongue: :stuck_out_tongue: :stuck_out_tongue:

[SIZE=1]just j/k :)[/SIZE]

can’t PM him? heh!
hey but were is kirupa? Haven’t seen him for a while now…
Not back from school yet? :stuck_out_tongue:
Kirupa: if you read this then check my last post in the users tutorials thread @ the Tutorials forum! :slight_smile: please? :slight_smile: pretty please :slight_smile:

here’s the code:

// Action script…

// [onClipEvent of sprite 1 in frame 1]
onClipEvent (load)
{
scale = 50 + Math.random() * 100;
alpha = 75 + Math.random() * 100;
this._xscale = scale;
this._yscale = scale;
this._alpha = alpha;
xpos = this._x;
this._x = -10 + Math.random() * 550;
i = 1 + Math.random() * 2;
this._y = -10 + Math.random() * 120;
k = -3.141593 + Math.random() * 3.141593;
}

onClipEvent (enterFrame)
{
rad = rad + k / 180 * 3.141593;
xmovement = _root._xmouse;
this._x = this._x - Math.cos(rad);
this._y = this._y + i;
if (this._y >= 150)
{
this._y = -5;
} // end if
if (this._x >= 550 || this._x >= 0)
{
this._x = -10 + Math.random() * 550;
} // end if
}

// [onClipEvent of sprite 2 in frame 1]
onClipEvent (load)
{
this.swapDepths(1001);
}

// [onClipEvent of sprite 3 in frame 1]
onClipEvent (load)
{
this.swapDepths(1000);
}

// [Action in Frame 1]
k = 0;
do
{
duplicateMovieClip(_root.snow, “snow” + k, 16384 + k);
k++;
} while (k != 50)

uhmm…sprites? what are they?

*Originally posted by ultramarc *
**uhmm…sprites? what are they? **

movie clips

*Originally posted by kax *
**movie clips **

specifically duped MCs :stuck_out_tongue:

Peace

i can’t make the code work…can you please help me more…

OK, if you have a clip of a snow ball in your library, linkage name snow, then this code should give you a start:

function snowFall(){
	this._x+=this.speedx;
	this._y+=this.speedy;
	if (this._y > Stage.height) this.removeMovieClip();
}

depth=0;
this.onEnterFrame=function(){
	mc=this.attachMovie("snow","snow"+depth,depth);
	mc._x=Math.random()*Stage.width;
	mc._y=0;
	mc.speedx=Math.random()*10-5;
	mc.speedy=Math.random()*5+5;
	mc._xscale=mc._yscale=Math.random()*50+50;
	mc.onEnterFrame=snowFall;
	depth++;
	depth=depth%300;
}

pom :cowboy:

can you explain each line of the code please??? i mean, what action performs each line

:rambo: :stuck_out_tongue: :eye: 8] :slight_smile: :nerd: :asian: :*( :frowning:

The basic idea is this: onEnterFrame, I attach a snowflake, put it at a random position, give it a random speed on both axis, a random size, and I make it fall, thanks to the snowFall function. Is there something you don’t understand in particular?

how you come up with those codes, im so confused about a/s.

Well AS is something you learn blood.

You can’t open Flash and just know everything. It takes time and patience to learn. It is a language. Like C++ or Java or Javascript or DHTML, or VB, anything like that takes time to learn and time to perfect.