Greetings,
When sending socket data out of Flash (or bringing it in), is it truly asynchronous? or does it correspond with a particular phase in a frame’s processing?
Depending on the answer to that question, is it possible to force a truly instantaneous asynchronous flush of that data out of Flash? I am trying to get every ounce of speed out of a socket connection, not because of large data size, but simply because ive connected the messages to the UI which means whatever latency the socket connection has is apparent in the UI.
Thanks.
Matt