I want adobe sockets to send “customized” class object to a server socket(WinSock2). I used socket.writeObject(myClassObj).
Actually My flash application and windows application works for string buffer but not for object.
//Flash
var buffer:String = "God Bless Us";
socket.writeUTFBytes(buffer);
// WinSock2
iResult = recv(ClientSock, recvbuf, recvbuflen, 0);
Is there anything I must do before writeObject() is used.? Please advice.