So, I’m working on a project (all the graphics were already created, I’m just doing the coding), and have run into a minor problem…
I have several movie clips of the main character (one for each primary and secondary direction), each of which contains 7 or so layers, one for each body part, and each layer then has about 6 keyframes, each keyframe containing a different graphic of the body part.
All I want to do is create a shadow of the character. Originally, I just duplicated the main character movie clip, changed the _yscale, _rotation, _alpha and applied a color via setRGB(). It sort of worked, but because I was applying the setRGB() to the collective group of graphics having multiple colors, the variances showed up in the shadow, so you could make out the character’s features.
I also tried using blendMode to make the movie clip an alpha mask for another solid colored movie clip, and that did the trick, but it’s definitely increasing the processing demand.
Is there a more efficient way to go about doing this?