Somebody please help me with this coding issue,

I can not locate where the problem is coming from, I am trying to make an online game and it keeps telling me there’s an error with my public function:‘stage.addEventListener…onKeyPressed)…’ It may be something simple with the arrangements of my code but I cant work it out and the deadline is on Thursday. If somebody could help me on this matter it would be much, much appreciated!

package {
import flash.display.MovieClip;
import flash.events.MouseEvent;

import flash.display.MovieClip;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.Event;
            
                                                                                                
import flash.display.MovieClip;
import flash.events.*;

public class Main extends MovieClip{
    
    var instructions:InstructionsPage;
    var gameScreen:GameScreen;
    var endGameScreen:EndGameScreen;
    public var sc:Scuba;
    public var vx:int;
    public var vy:int;
    public var leftPressed:Boolean;
    public var rightPressed:Boolean;
    public var upPressed:Boolean;
    public var downPressed:Boolean;
    public var sharkArray:Array;
    public var numberOfSharks:int;
    
    
    public function Main(){
        instructions = new InstructionsPage();
        gameScreen = new GameScreen();
        endGameScreen = new EndGameScreen();
        
        instructions.playBtn.addEventListener(MouseEvent.CLICK,gotoGame);
        gameScreen.endgameBtn.addEventListener(MouseEvent.CLICK,endGame);
        endGameScreen.playagainBtn.addEventListener(MouseEvent.CLICK,playAgain);
        
        stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyPressed);
        stage.addEventListener(KeyboardEvent.KEY_UP, onKeyReleased);
        addEventListener(Event.ENTER_FRAME,frameLoop);
        
        addChild(instructions);
    }
    private function gotoGame(event:MouseEvent):void {
        stage.focus=null;
        removeChild(instructions);
        addChild(gameScreen);
        sc = new Scuba();
        sc.x = 320;
        sc.y = 300;
        addChild(sc);
        
        
        /*gameScreen.upBtn.addEventListener(MouseEvent.CLICK,moveUp)
        gameScreen.downBtn.addEventListener(MouseEvent.CLICK,moveDown);
        gameScreen.leftBtn.addEventListener(MouseEvent.CLICK,moveLeft);
        gameScreen.rightBtn.addEventListener(MouseEvent.CLICK,moveRight);
        gameScreen.rotateBtn.addEventListener(MouseEvent.CLICK,rotate);
        gameScreen.biggerBtn.addEventListener(MouseEvent.CLICK,makeBigger);
        gameScreen.smallerBtn.addEventListener(MouseEvent.CLICK,makeSmaller);
        gameScreen.visibleBtn.addEventListener(MouseEvent.CLICK,makeInvisible);*/
        
        init();
        
    }

    private function endGame(event:MouseEvent):void {
        removeChild(gameScreen);
        addChild(endGameScreen);
    }

    private function playAgain(event:MouseEvent):void {
        removeChild(endGameScreen);
        addChild(instructions);
    }
    
    
    /*private function moveUp(event:MouseEvent):void{
        sc.y -= 10;
    }
    
    private function moveDown(event:MouseEvent):void{
        sc.y += 10;
    }
    
    private function moveLeft(event:MouseEvent):void{
        sc.x -= 10;
    }
    
    private function moveRight(event:MouseEvent):void{
        sc.x += 10;
    }
    
    private function rotate(event:MouseEvent):void{
        sc.rotation += 10;
    }
    
    private function makeBigger(event:MouseEvent):void{
        sc.scaleX = sc.scaleY += 0.1;
    }
    
    private function makeSmaller(event:MouseEvent):void{
        sc.scaleX = sc.scaleY -= 0.1;
    }
    
    private function makeInvisible(event:MouseEvent):void{
        sc.visible=false; 
    }*/
        private function init():void{
                        vx=0;
                        vy=0;
                        
                        sc.x = stage.stageWidth/2;
                        sc.y = stage.stageHeight/2;
        
        numberOfSharks = 7;
        
        for(var j:int=0; j<numberOfSharks; j++){
            // create a random speed and a random direction
            var sharkSpeed:int = Math.ceil(Math.random() * 10);
            var directionValues:Array = [-1,1]
            // the Math.round(Math.random()) bit creates a value of either 0 or 1
            // based on this I can pick a direction value of -1 or 1
            var randomDirection:int = directionValues[Math.round(Math.random())];
            // create a new worm and pass it some start values
            var newShark:Shark = new Shark(sharkSpeed,randomDirection);
            sharkArray.push(newShark);
            addChild(newShark);
                        

    private function onKeyPressed(event:KeyboardEvent):void{
            if (event.keyCode == Keyboard.LEFT){
            leftPressed = true;
            } else if (event.keyCode == Keyboard.RIGHT){
                rightPressed = true;
                } else if (event.keyCode == Keyboard.DOWN){
                    downPressed = true;
                } else if (event.keyCode == Keyboard.UP){
                    upPressed = true;
                    }
                    }
                                            
    private function onKeyReleased(event:KeyboardEvent):void{
            if (event.keyCode == Keyboard.LEFT){
            leftPressed = false;
            } else if (event.keyCode == Keyboard.RIGHT){
                rightPressed = false;
                } else if (event.keyCode == Keyboard.DOWN){
                    downPressed = false;
                    } else if (event.keyCode == Keyboard.UP){
                        upPressed = false;
                        }
                        }
                                                                
        private function frameLoop(evt:Event):void{
                                                                    
                vx = 0;
                vy = 0;
                if(leftPressed){
                    vx -= 10;
                    }
                    if(rightPressed){
                        vx +=10;
                        }
                        if(downPressed){
                            vy += 10;
                            }
                            if(upPressed){
                                vy -=10;
                            }
                                sc.x += vx;
                                sc.y += vy;
                                                                                
                                    var scHalfHeight:Number = sc.height/2;
                                    var scHalfWidth:Number = sc.width/2;
                                        if (sc.x + scHalfWidth > stage.stageWidth){
                                        sc.x = stage.stageWidth - scHalfWidth;
                                            } else if (sc.x - scHalfWidth < 0){
                                                sc.x = 0 + scHalfWidth;
                                                    }
                                                    if (sc.y - scHalfHeight < 0){
                                                        sc.y = 0 + scHalfHeight;
                                                        } else if (sc.y + scHalfHeight > stage.stageHeight){
                                                                    sc.y = stage.stageHeight - scHalfHeight;
                                                                                                
                        
                                                                                            }
                                                                }
}

}