SOUND_COMPLETE event does not trigger

I am working with a short vocal track and when the audio ends I would like a replay button to appear. The codes should work fine, no errors appear. Trace displays nothing…

Here is some of the code:

var clip = “testClip.mp3”;

//Create the Sound & SoundChannel Objs
var soundReq:URLRequest = new URLRequest(clip);
var sound:Sound = new Sound();

var soundControl:SoundChannel = new SoundChannel();
var resumeTime:Number = 0;

sound.load(soundReq);
sound.addEventListener(Event.COMPLETE, onComplete);
soundControl.addEventListener(Event.SOUND_COMPLETE, onPlaybackComplete);
trace(sound.length);

//instants player event listners 
function onComplete():void {
    play_btn.addEventListener(MouseEvent.CLICK, playSound);
    pause_btn.addEventListener(MouseEvent.CLICK, pauseSound);
    
    //player_btn.addEventListener(MouseEvent.MOUSE_OUT, onMouseOut);
}

//onmouseout event
function playSound(Event:MouseEvent):void {
    soundControl = sound.play(resumeTime);
    pause_btn.visible = true;
    pause_btn.addEventListener(MouseEvent.CLICK, pauseSound);
    play_btn.visible = false;
    play_btn.removeEventListener(MouseEvent.CLICK, playSound);

    }

//onmouseover event

function onMouseOut(Event:MouseEvent):void {
soundControl.stop(); }

function pauseSound(Event:MouseEvent):void {
resumeTime = soundControl.position;
soundControl.stop();
play_btn.visible = true;
play_btn.addEventListener(MouseEvent.CLICK, playSound);
pause_btn.visible = false;
pause_btn.removeEventListener(MouseEvent.CLICK, pauseSound);

    }

function onPlaybackComplete(event:Event):void
{
trace(“The sound has finished playing.”);
}