Sound doesn't stop SOMETIMES?

**Hi… I would really appreciate some help with this please… Thank you very much ahead of time!!!

I have movie clip buttons with a dynamic sound withing a slide show. Slide show consists of 3 movie clips connecting on frames 1, 300 and 900. The movie clip buttons with sound over are within the connecting movie clips. My problem is that although the sound and buttons work fine most of the time, sometimes, particularly if I mouse over the button wile it’s transitioning on one of the connecting frames (300, 900), the sound doesn’t stop… I’m sure I’m missing something in the Action Script?? Here’s the script I’m using for the buttons:**

stop();

import flash.display.MovieClip;
import flash.events.MouseEvent;

var req:URLRequest = new URLRequest(“blend.mp3”);
var sound:Sound = new Sound();
var controller:SoundChannel;

function soundLoaded(event:Event):void
{
controller = sound.play();
controller.stop();

this.addEventListener(MouseEvent.ROLL_OVER, playSound);
this.addEventListener(MouseEvent.ROLL_OUT, stopSound);
this.addEventListener(MouseEvent.CLICK, onClickHandler);
this.addEventListener(MouseEvent.MOUSE_DOWN, onPressHandler);
this.addEventListener(MouseEvent.MOUSE_UP, onReleaseHandler);

}

// if you want a hand cursor
this.buttonMode = true;
this.useHandCursor = true;

function playSound(myEvent:MouseEvent) {
trace(“On”);
this.gotoAndPlay(“one”);
controller = sound.play();
}
function stopSound(myEvent:MouseEvent) {
trace(“Out”);
this.gotoAndPlay(“two”);
controller.stop();

}
function onClickHandler(myEvent:MouseEvent) {
trace(“I waited for Press AND Release!!!”);
this.gotoAndPlay(“three”);
}
function onPressHandler(myEvent:MouseEvent) {
trace(“Press”);
}
function onReleaseHandler(myEvent:MouseEvent) {
trace(“Release”);
this.gotoAndPlay(“four”);
}

sound.addEventListener(Event.COMPLETE, soundLoaded);
sound.load(req);

Thank you!

:b: