Here’s the scenario: I want a song to play on my website, but the thing is that it takes up to much space, so what I decided to do was to cut it in 2, so I have an intro to the song, and then a continous loop that follows.
What must I do so that the intro plays, and then right after its finished the loop comes in?
Is this possible?
Other q:
Is there actionscript code that will display how many seconds ellapsed in a sound file, for example in my music player on the site
While we’re on the subject of sound, how do I get rid of the “lead-in” and “lead-out” on mp3’s? This is not a problem unless the sound bite is played in a loop. I’ve been using CoolEdit 2000 to delete the pauses and when the sound file is played back in CE2K, it’s exactly what I want. However, when CE2K saves the file, it puts them right back in. Very frustrating! I may be overlooking some setting in CE2K, I don’t know.
Another thing, this only occurs when using the Sound object. Placing the sound file in another mc allows you to edit the sound, removing the lead-in/out, thereby elminating the problem. However, I would rather using the Sound object because it offers much more control, as your tut clearly demonstrates.