Sound Object - Question

I took a few sounds in my library and added the “linkage” for the sound byte called “surefireloop”.

I added this to frame 2, to play this loop. And it won’t play.

surefireloop = new Sound(_root);
surefireloop.attachSound(“surefireloop”);
surefireloop.start(0,999);

This is the Action code for frame 1

stop();
fscommand(“fullscreen”, “true”);
fscommand(“allowscale”, “false”);

Could this stop command be messing up my frame 2 loop command? frame 1 is an intro with buttons. The buttons take you to frame labels for other presentations. I wanted the loop to play
through out all of the presentations, but not frame 1 (intro).

Please help! :slight_smile:
I am totally new to working with Sound Objects.

: grey :

Did you ever figure this problem out? I am having a similair problem? Any suggestions?
Jen

post your fla (w/o the sound) - your sound coding looks alright so it must be you frames…

and if there is a stop on the first frame how do you want flash to play the second frame =)? try allowing flash to go to that second frame

well if you have a stop action on frame 1, it never gets to frame 2 so it never plays the sound. Can you post a fla?

[edit] mlkdesign beat me [/edit]

I figured my problem out. Thanks for your help anyway.