I took a few sounds in my library and added the “linkage” for the sound byte called “surefireloop”.
I added this to frame 2, to play this loop. And it won’t play.
surefireloop = new Sound(_root);
surefireloop.attachSound(“surefireloop”);
surefireloop.start(0,999);
This is the Action code for frame 1
stop();
fscommand(“fullscreen”, “true”);
fscommand(“allowscale”, “false”);
Could this stop command be messing up my frame 2 loop command? frame 1 is an intro with buttons. The buttons take you to frame labels for other presentations. I wanted the loop to play
through out all of the presentations, but not frame 1 (intro).
Please help!
I am totally new to working with Sound Objects.
: grey :