When I use this function it effects the volume of other sound effects that are placed in a mc timeline.
function callButtEffect() {
BsoundEffect.attachSound("drip");
BsoundEffect.setVolume(7);
BsoundEffect.start(0, 1);
}
This is been called by a onRollOver event on a menu system,but when I set the volume of BsoundEffect.setVolume(7);
it effects other sounds in other mc timelines which has nothing to do with the menu or this function.
does this mean the setVolume effects all sounds.<:}
That’s what I thought. But right now when I call this function from a button it also is affecting sounds on 2 other timelines, which have nothing to do with the BsoundEffect sound object. The two other sounds are on a separate mc timeline. Why is this happening?
Then some of the other mcs in the movie have other sounds placed on there timelines with the sound in edit mode I manualy lowered the volume. Now when I play my movie the other sounds are cut out because the volume is so low. But it should not even effect the sound of the other timelines.
Ok here is an attached file where I have a mc with a sound effect then also a button with an event handler onRollOver which is calling a function with a separate sound object. Now the sound Object volume is affecting the separate timeline volume.
Try it it’s whacked. What am I doing wrong.