Im trying to make a sound player that doesnt load all the sounds on the first frame but on demand i.e. when the user clicks the button. I have tried but I get lots of different outcomes like a gargling sound or the sounds stop looping and things like that.
could some one tell me a quick and dirty way to do it!! Im a little slow so be patient!!!
on (release){
mySound = new Sound();
mySound.loadSound(“world.mp3”);
mySound.start(0,999);
}
this code loads the sound but it takes a few seconds which is ok but it stopped looping??
could some one tell me how to do this and I will be forever in your gratitude!!!