Spining Images with Flash

Hello
I just tried to make Spining images in 3 dimention refering some tutorial.
If I publish, the movie start to rotate by rolling over the images to X dimention.

Is it possible to make my movie rotate slowly from the first frame?(I mean from beginning of the movie.)

Because right now the movie stop until I do mouse over in the beginning.

I just tried to attach the screenshot, swf file, and all of the scripting.
See I tried to make movie clip “rotraption” (instance name is “r1”)
And I made scripting the movie clip inside using 4 frame.
I hope I can solve my problems by getting your help.

Thank you!

chestnut

[COLOR=Red]//1 frame scripting is :[/COLOR]

this._visible=false;
var numrotos=4;
for (n=0;n<numrotos;n++) {
newroto=“roto”+String(n);
this.attachMovie(“roto”,newroto,n+1); [COLOR=Red]//I attach movieclip called “roto”[/COLOR]
this[newroto].theta=n*340/numrotos;
this[newroto].panel=100;
this[newroto].radius=200;
this[newroto].rotographic.gotoAndStop(n+1); [COLOR=Red]//“rotographic” is instancename of “roto”.[/COLOR]
}
this.title.swapDepths(100);

[COLOR=Red]//2 frame scripting is :[/COLOR]

if ((_root._ymouse<20) || (_root._ymouse>250)) {
speed=speed*.95;
} else {
speed=-_xmouse/130;

//3 frame scripting is :

gotoAndPlay(_currentframe-1);
[COLOR=Red]
//4 frame scripting is :[/COLOR]

stop();

[COLOR=Red] //speed=-_xmouse + 50;[/COLOR]
}
this._visible=true;

[COLOR=Red]
// And the scripting in my attachMovie “rotographic”:
[/COLOR]
[COLOR=Red]// user transforms[/COLOR]
if (pressv!=0) {
this.panel+=pressv;
pressv=pressv*.875;
if ((pressv<.2) && (pressv>-.2)) {
pressv=0;
}
}
[COLOR=Red]// 3d transforms

[/COLOR]theta+=_parent.speed;
xbit=Math.sin(Math.PI/180 * theta);
ybit=Math.cos(Math.PI/180 * theta);
this._xscale=ybitthis.panel;
this._x=xbit
this.radius;
this._alpha=30+(ybit+1)*50;
this._yscale=this.panel-3+(ybit+1)*3;
stack=Math.round((ybit+1)radius2);
if (stack==100) {
stack=101;
}
this.swapDepths(stack);