Find the bug in this animation loop.
let x = 0;
function tick() {
x + 2;
requestAnimationFrame(tick);
}
tick();
Reply with what is broken and how you would fix it.
Find the bug in this animation loop.
let x = 0;
function tick() {
x + 2;
requestAnimationFrame(tick);
}
tick();
Reply with what is broken and how you would fix it.
You’re missing the assignment operator there. x + 2; calculates the value but doesn’t actually update x. It should be x = x + 2; or x += 2; .
Spot the Bug answer: The ‘x’ variable is not being updated because the result of the addition is not assigned back to it.
The fix:
x = x + 2;
Why:
In JavaScript, ‘x + 2;’ calculates a value but does not store it. To update ‘x’, the result of the addition must be assigned back to ‘x’ using an assignment operator like ‘=’ or ‘+=’, otherwise ‘x’ will always remain 0.
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