The is_pressed flag is set to true on the initial press, but there’s no corresponding false assignment when the button is released. It will stay true forever.
Spot the Bug answer: The event listener is immediately invoking the playHonk function instead of referencing it.
The fix:
buzzer.addEventListener("click", playHonk);
Why:
When you add parentheses after a function name in JavaScript, you are calling that function immediately. The addEventListener expects a function reference as its second argument, but it receives the result of playHonk() (which is undefined) right away. This causes playHonk to execute once when the script loads, and then nothing happens on click.