Find the bug in this animation loop.
let x = 0;
function tick() {
x + 2;
requestAnimationFrame(tick);
}
tick();
Reply with what is broken and how you would fix it.
Find the bug in this animation loop.
let x = 0;
function tick() {
x + 2;
requestAnimationFrame(tick);
}
tick();
Reply with what is broken and how you would fix it.
x + 2; doesn’t do anything — it calculates a number and tosses it, so x stays 0 forever.
Change it to x += 2; (or x = x + 2;) inside tick(), and then use x to update your DOM/canvas state before scheduling the next frame.
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