Sprite Trouble

Hey All,
I Would love your help! :worried:

I have a timmer on the Main Stage, I want to Call Multiple Sprites to stage, in order, one after the other, and remove them when the Tweens Inside them are complete.
The the first two Sprite’s containing sample text do display, yet the third does not.

I need to call many sprites to the stage. But I need them to display and then remove from stage.

function Main() {
var newBordText:GoldBordText0 = new GoldBordText0();
addChild(newBordText);

var myDelay:Timer=new Timer(4000);
myDelay.addEventListener(TimerEvent.TIMER, playDelay);
myDelay.start();
function playDelay(event:TimerEvent):void {
myDelay.stop();

var newShakeText:RedShakeText1 = new RedShakeText1();
addChild(newShakeText);
}
var myDelay2:Timer=new Timer(4000);
myDelay.addEventListener(TimerEvent.TIMER, playDelay);
myDelay.start();
function playDelay2(event:TimerEvent):void {
myDelay.stop();

var newBestText:BlueBestText2 = new BlueBestText2();
addChild(newBestText);
}
}
Main();

Can you help me make it happen?

Thanx,
Will