I don’t see a delay… but I do understand what Pom is talking about. Perhaps if I show my methods it will make more sense to you… don’t know yet.
I use oldtimer newtimer
somewhere in the beginning of my movie I place
Then I just keep reseting oldtimer when I need to. The timer itself is arbitrary once you’ve asigned it to a variable. from then on your just subtracting times. so…
lets say you delay the root timeline.
you’re just setting up a loop where it waits to go forward until the difference between oldTimer and newTimer is a certain amount. When that does happen, the playhead moves to the next frame after the oldTimer is set to the newTimer amount.
The next time this is checked… the oldTimer is bigger than it was in the beginning… and consiquently set to be used for the same difference equation.
to be tricky, if I were going to do this many times and possibly to many different objects… I’d set it up as a function rather than frame script.