When you put the stop(); action on a frame, does the frame’s graphics get played before the movie stops, or does the movie stop before the frame’s graphics are played?
im more than pretty sure the graphics are played.
In a frame the graphics are drawn first, after that code is executed. Imagine if it were the opposite - you’d be executing code on instances that don’t even exist yet. So if you place a stop action on a frame, the graphics on that frame will be drawn, and then the code is executed being stop(), which will obviously prevent the playhead from continueing.