stopAll(); except one sound?

http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/media/SoundMixer.html#stopAll()

It says that sounds set to stream will continue to play but does that mean in the timeline? I’m attempting background music but I hav a stopall(); method called to stop every possible sound from playing at a certain time to ensure no overlapping at the time the new sound plays. Main issue is when BG music plays, the BG music is stopped also. I believe I can separate the channels and just stop the channels sounds but I would essentially have to redesign the entire structure of the way that sound is handled in the app to do so. If there is a way to call stopAll(); without stopping one particular sound, that would be AWESOME! All I need is the guidance, I can take it from there.

let me know if you would like to see the code I am currently using if you need it.