Hi,
are some movable mcs and static mcs created in loops. By drag and drop it is possible to allocate the mcs to any static mcs. But not at all.
Can anyone find where is the mistake.
The problem seems located somewhere here:
ActionScript Code:
[LEFT][COLOR=#0000FF]for[/COLOR][COLOR=#000000]([/COLOR]i=[COLOR=#000080]0[/COLOR];i<anzArea-[COLOR=#000080]1[/COLOR];i++[COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
j=i+[COLOR=#000080]1[/COLOR];k=i+[COLOR=#000080]20[/COLOR];
[COLOR=#000000]var[/COLOR] clp:[COLOR=#0000FF]MovieClip[/COLOR]=[COLOR=#0000FF]duplicateMovieClip[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#0000FF]this[/COLOR][COLOR=#000000][[/COLOR][COLOR=#FF0000]“area”[/COLOR]+j+[COLOR=#FF0000]"_mc"[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#0000FF]_y[/COLOR] = [COLOR=#000080]60[/COLOR]*j+[COLOR=#000080]20[/COLOR];
fieldName = [COLOR=#FF0000]“text1_txt”[/COLOR];
[COLOR=#000000]var[/COLOR] t:[COLOR=#0000FF]TextField[/COLOR] = [COLOR=#0000FF]this[/COLOR][COLOR=#000000][[/COLOR][COLOR=#FF0000]“area”[/COLOR]+j+[COLOR=#FF0000]"_mc"[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#0000FF]createTextField[/COLOR][COLOR=#000000]([/COLOR][COLOR=#FF0000]“text1_txt”[/COLOR], [COLOR=#0000FF]this[/COLOR].[COLOR=#0000FF]getNextHighestDepth[/COLOR]COLOR=#000000[/COLOR], [COLOR=#000080]30[/COLOR], [COLOR=#000080]1[/COLOR]*i+[COLOR=#000080]7[/COLOR], [COLOR=#000080]220[/COLOR], [COLOR=#000080]50[/COLOR][COLOR=#000000])[/COLOR];
t.[COLOR=#0000FF]multiline[/COLOR] = [COLOR=#000000]true[/COLOR];
t.[COLOR=#0000FF]wordWrap[/COLOR] = [COLOR=#000000]true[/COLOR];
[COLOR=#0000FF]this[/COLOR][COLOR=#000000][[/COLOR][COLOR=#FF0000]“area”[/COLOR]+j+[COLOR=#FF0000]"_mc"[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#000080]text1_txt[/COLOR].[COLOR=#0000FF]text[/COLOR] = [COLOR=#FF0000]'Platz '[/COLOR]+COLOR=#000000[/COLOR];
arTxt.[COLOR=#0000FF]push[/COLOR]COLOR=#000000[/COLOR];
arClp.[COLOR=#0000FF]push[/COLOR]COLOR=#000000[/COLOR];
arrClips[COLOR=#000000][[/COLOR]i[COLOR=#000000]][/COLOR] = [COLOR=#0000FF]this[/COLOR][COLOR=#000000][[/COLOR][COLOR=#FF0000]“area”[/COLOR]+j+[COLOR=#FF0000]"_mc"[/COLOR][COLOR=#000000]][/COLOR];
[COLOR=#0000FF]this[/COLOR][COLOR=#000000][[/COLOR][COLOR=#FF0000]“area”[/COLOR]+j+[COLOR=#FF0000]"_mc"[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#000080]id[/COLOR]= i;
[COLOR=#0000FF]this[/COLOR][COLOR=#000000][[/COLOR][COLOR=#FF0000]“area”[/COLOR]+j+[COLOR=#FF0000]"_mc"[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#0000FF]onPress[/COLOR] = [COLOR=#000000]function[/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000FF]if[/COLOR][COLOR=#000000]([/COLOR]bDrag == [COLOR=#000000]true[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000FF]this[/COLOR].[COLOR=#0000FF]swapDepths[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#0000FF]this[/COLOR].[COLOR=#0000FF]startDrag[/COLOR]COLOR=#000000[/COLOR];
setItem = [COLOR=#000080]0[/COLOR];
[COLOR=#808080]// _root.showPic_mc._y = -518.7;[/COLOR]
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]}[/COLOR]
[COLOR=#0000FF]this[/COLOR][COLOR=#000000][[/COLOR][COLOR=#FF0000]“area”[/COLOR]+j+[COLOR=#FF0000]"_mc"[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#0000FF]onRelease[/COLOR] = [COLOR=#000000]function[/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000FF]for[/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000FF]if[/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000FF]trace[/COLOR][COLOR=#000000]([/COLOR][COLOR=#FF0000]'hit mit '[/COLOR]+arrItems[COLOR=#000000][[/COLOR]n[COLOR=#000000]][/COLOR][COLOR=#000000])[/COLOR];setItem = [COLOR=#000080]1[/COLOR];
arrClips[COLOR=#000000][[/COLOR][COLOR=#0000FF]this[/COLOR].[COLOR=#000080]id[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#0000FF]_y[/COLOR] = arrPosY[COLOR=#000000][[/COLOR]n[COLOR=#000000]][/COLOR];
arrClips[COLOR=#000000][[/COLOR][COLOR=#0000FF]this[/COLOR].[COLOR=#000080]id[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#0000FF]_x[/COLOR] = [COLOR=#000080]245[/COLOR];
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]}[/COLOR]
[COLOR=#0000FF]this[/COLOR].[COLOR=#0000FF]stopDrag[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#0000FF]if[/COLOR][COLOR=#000000]([/COLOR]setItem == [COLOR=#000080]0[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
arrClips[COLOR=#000000][[/COLOR][COLOR=#0000FF]this[/COLOR].[COLOR=#000080]id[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#0000FF]_y[/COLOR] = [COLOR=#000080]60[/COLOR]*COLOR=#000000[/COLOR]+[COLOR=#000080]20[/COLOR];trace[COLOR=#000000]([/COLOR][COLOR=#FF0000]'j: '[/COLOR]+[COLOR=#0000FF]this[/COLOR].[COLOR=#000080]id[/COLOR][COLOR=#000000])[/COLOR];
arrClips[COLOR=#000000][[/COLOR][COLOR=#0000FF]this[/COLOR].[COLOR=#000080]id[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#0000FF]_x[/COLOR] = [COLOR=#000080]24[/COLOR];
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]}[/COLOR]
[/LEFT]
That's the whole Script:
[LEFT][COLOR=#000000]**var**[/COLOR] anzArea:[COLOR=#0000ff]Number[/COLOR]=[COLOR=#000080]6[/COLOR];
[COLOR=#000000]var[/COLOR] j:[COLOR=#0000ff]Number[/COLOR];var k:[COLOR=#0000ff]Number[/COLOR];
[COLOR=#000000]var[/COLOR] arTxt:[COLOR=#0000ff]Array[/COLOR]=[COLOR=#000000]new[/COLOR] [COLOR=#0000ff]Array[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#000000]var[/COLOR] arClp:[COLOR=#0000ff]Array[/COLOR]=[COLOR=#000000]new[/COLOR] [COLOR=#0000ff]Array[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#000000]var[/COLOR] arrClips:[COLOR=#0000ff]Array[/COLOR]=[COLOR=#000000]new[/COLOR] [COLOR=#0000ff]Array[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#000000]var[/COLOR] bDrag:[COLOR=#0000ff]Boolean[/COLOR]=[COLOR=#000000]true[/COLOR];
[COLOR=#000000]var[/COLOR] depth:[COLOR=#0000ff]Number[/COLOR] = [COLOR=#000080]2[/COLOR];
[COLOR=#000000]var[/COLOR] arrItems:[COLOR=#0000ff]Array[/COLOR]=[COLOR=#000000]new[/COLOR] [COLOR=#0000ff]Array[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#000000]var[/COLOR] setItem:[COLOR=#0000ff]Number[/COLOR] = [COLOR=#000080]0[/COLOR];
[COLOR=#000000]var[/COLOR] arrPosY:[COLOR=#0000ff]Array[/COLOR]=[COLOR=#000000]new[/COLOR] [COLOR=#0000ff]Array[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#000000]var[/COLOR] arrTaken:[COLOR=#0000ff]Array[/COLOR]=[COLOR=#000000]new[/COLOR] [COLOR=#0000ff]Array[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#0000ff]this[/COLOR].[COLOR=#0000ff]createEmptyMovieClip[/COLOR][COLOR=#000000]([/COLOR][COLOR=#ff0000]“target_mc”[/COLOR], [COLOR=#000080]0[/COLOR][COLOR=#000000])[/COLOR];
target_mc.[COLOR=#0000ff]beginFill[/COLOR][COLOR=#000000]([/COLOR]0xFDCF3B, [COLOR=#000080]100[/COLOR][COLOR=#000000])[/COLOR];
target_mc.[COLOR=#0000ff]beginFill[/COLOR][COLOR=#000000]([/COLOR]0xf8f8f8, [COLOR=#000080]100[/COLOR][COLOR=#000000])[/COLOR];
target_mc.[COLOR=#0000ff]moveTo[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000080]0[/COLOR], [COLOR=#000080]0[/COLOR][COLOR=#000000])[/COLOR];
target_mc.[COLOR=#0000ff]lineTo[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000080]150[/COLOR], [COLOR=#000080]0[/COLOR][COLOR=#000000])[/COLOR];
target_mc.[COLOR=#0000ff]lineTo[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000080]150[/COLOR], [COLOR=#000080]50[/COLOR][COLOR=#000000])[/COLOR];
target_mc.[COLOR=#0000ff]lineTo[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000080]0[/COLOR], [COLOR=#000080]50[/COLOR][COLOR=#000000])[/COLOR];
target_mc.[COLOR=#0000ff]endFill[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#0000ff]_root[/COLOR].[COLOR=#000080]target_mc[/COLOR].[COLOR=#0000ff]_x[/COLOR] = -[COLOR=#000080]240[/COLOR];
[COLOR=#0000ff]_root[/COLOR].[COLOR=#000080]target_mc[/COLOR].[COLOR=#0000ff]_y[/COLOR] = -[COLOR=#000080]210[/COLOR];
[COLOR=#0000ff]this[/COLOR].[COLOR=#0000ff]createEmptyMovieClip[/COLOR][COLOR=#000000]([/COLOR][COLOR=#ff0000]“square_mc”[/COLOR], [COLOR=#000080]2[/COLOR][COLOR=#000000])[/COLOR];
square_mc.[COLOR=#0000ff]lineStyle[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000080]1[/COLOR], 0x408080, [COLOR=#000080]100[/COLOR][COLOR=#000000])[/COLOR];
square_mc.[COLOR=#0000ff]beginFill[/COLOR][COLOR=#000000]([/COLOR]0xFFFFFF, [COLOR=#000080]100[/COLOR][COLOR=#000000])[/COLOR];
square_mc.[COLOR=#0000ff]moveTo[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000080]0[/COLOR], [COLOR=#000080]0[/COLOR][COLOR=#000000])[/COLOR];
square_mc.[COLOR=#0000ff]lineTo[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000080]150[/COLOR], [COLOR=#000080]0[/COLOR][COLOR=#000000])[/COLOR];
square_mc.[COLOR=#0000ff]lineTo[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000080]150[/COLOR], [COLOR=#000080]42[/COLOR][COLOR=#000000])[/COLOR];
square_mc.[COLOR=#0000ff]lineTo[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000080]0[/COLOR], [COLOR=#000080]42[/COLOR][COLOR=#000000])[/COLOR];
square_mc.[COLOR=#0000ff]endFill[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#0000ff]_root[/COLOR].[COLOR=#000080]square_mc[/COLOR].[COLOR=#0000ff]createTextField[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#0000ff]_root[/COLOR].[COLOR=#000080]square_mc[/COLOR].[COLOR=#000080]text1_txt[/COLOR].[COLOR=#0000ff]text[/COLOR]=[COLOR=#ff0000]‘Platz 1’[/COLOR];
[COLOR=#0000ff]_root[/COLOR].[COLOR=#000080]square_mc[/COLOR].[COLOR=#0000ff]_x[/COLOR] = [COLOR=#000080]24[/COLOR];
[COLOR=#0000ff]_root[/COLOR].[COLOR=#000080]square_mc[/COLOR].[COLOR=#0000ff]_y[/COLOR] = [COLOR=#000080]21[/COLOR];
[COLOR=#0000ff]for[/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
j=i+[COLOR=#000080]1[/COLOR];k=i+[COLOR=#000080]4[/COLOR];
[COLOR=#000000]var[/COLOR] itm:[COLOR=#0000ff]MovieClip[/COLOR]=[COLOR=#0000ff]duplicateMovieClip[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#0000ff]this[/COLOR][COLOR=#000000][[/COLOR][COLOR=#ff0000]“item”[/COLOR]+j+[COLOR=#ff0000]"_mc"[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#0000ff]_y[/COLOR] = [COLOR=#000080]60[/COLOR]*i+[COLOR=#000080]20[/COLOR];
[COLOR=#0000ff]this[/COLOR][COLOR=#000000][[/COLOR][COLOR=#ff0000]“item”[/COLOR]+j+[COLOR=#ff0000]"_mc"[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#0000ff]_x[/COLOR] = [COLOR=#000080]240[/COLOR];
arrPosY[COLOR=#000000][[/COLOR]i[COLOR=#000000]][/COLOR]=COLOR=#000000[/COLOR];
arrItems[COLOR=#000000][[/COLOR]i[COLOR=#000000]][/COLOR] = [COLOR=#0000ff]this[/COLOR][COLOR=#000000][[/COLOR][COLOR=#ff0000]“item”[/COLOR]+j+[COLOR=#ff0000]"_mc"[/COLOR][COLOR=#000000]][/COLOR];
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]function[/COLOR] getHitCOLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000ff]for[/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000ff]if[/COLOR]COLOR=#000000[/COLOR][COLOR=#0000ff]trace[/COLOR][COLOR=#000000]([/COLOR][COLOR=#ff0000]'hit mit '[/COLOR]+arrItems[COLOR=#000000][[/COLOR]i[COLOR=#000000]][/COLOR][COLOR=#000000])[/COLOR];
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]}[/COLOR]
[COLOR=#0000ff]for[/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
j=i+[COLOR=#000080]1[/COLOR];k=i+[COLOR=#000080]20[/COLOR];
[COLOR=#000000]var[/COLOR] clp:[COLOR=#0000ff]MovieClip[/COLOR]=[COLOR=#0000ff]duplicateMovieClip[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#0000ff]this[/COLOR][COLOR=#000000][[/COLOR][COLOR=#ff0000]“area”[/COLOR]+j+[COLOR=#ff0000]"_mc"[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#0000ff]_y[/COLOR] = [COLOR=#000080]60[/COLOR]*j+[COLOR=#000080]20[/COLOR];
fieldName = [COLOR=#ff0000]“text1_txt”[/COLOR];
[COLOR=#000000]var[/COLOR] t:[COLOR=#0000ff]TextField[/COLOR] = [COLOR=#0000ff]this[/COLOR][COLOR=#000000][[/COLOR][COLOR=#ff0000]“area”[/COLOR]+j+[COLOR=#ff0000]"_mc"[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#0000ff]createTextField[/COLOR][COLOR=#000000]([/COLOR][COLOR=#ff0000]“text1_txt”[/COLOR], [COLOR=#0000ff]this[/COLOR].[COLOR=#0000ff]getNextHighestDepth[/COLOR]COLOR=#000000[/COLOR], [COLOR=#000080]30[/COLOR], [COLOR=#000080]1[/COLOR]*i+[COLOR=#000080]7[/COLOR], [COLOR=#000080]220[/COLOR], [COLOR=#000080]50[/COLOR][COLOR=#000000])[/COLOR];
t.[COLOR=#0000ff]multiline[/COLOR] = [COLOR=#000000]true[/COLOR];
t.[COLOR=#0000ff]wordWrap[/COLOR] = [COLOR=#000000]true[/COLOR];
[COLOR=#0000ff]this[/COLOR][COLOR=#000000][[/COLOR][COLOR=#ff0000]“area”[/COLOR]+j+[COLOR=#ff0000]"_mc"[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#000080]text1_txt[/COLOR].[COLOR=#0000ff]text[/COLOR] = [COLOR=#ff0000]'Platz '[/COLOR]+COLOR=#000000[/COLOR];
arTxt.[COLOR=#0000ff]push[/COLOR]COLOR=#000000[/COLOR];
arClp.[COLOR=#0000ff]push[/COLOR]COLOR=#000000[/COLOR];
arrClips[COLOR=#000000][[/COLOR]i[COLOR=#000000]][/COLOR] = [COLOR=#0000ff]this[/COLOR][COLOR=#000000][[/COLOR][COLOR=#ff0000]“area”[/COLOR]+j+[COLOR=#ff0000]"_mc"[/COLOR][COLOR=#000000]][/COLOR];
[COLOR=#0000ff]this[/COLOR][COLOR=#000000][[/COLOR][COLOR=#ff0000]“area”[/COLOR]+j+[COLOR=#ff0000]"_mc"[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#000080]id[/COLOR]= i;
[COLOR=#0000ff]this[/COLOR][COLOR=#000000][[/COLOR][COLOR=#ff0000]“area”[/COLOR]+j+[COLOR=#ff0000]"_mc"[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#0000ff]onPress[/COLOR] = [COLOR=#000000]function[/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000ff]if[/COLOR][COLOR=#000000]([/COLOR]bDrag == [COLOR=#000000]true[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000ff]this[/COLOR].[COLOR=#0000ff]swapDepths[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#0000ff]this[/COLOR].[COLOR=#0000ff]startDrag[/COLOR]COLOR=#000000[/COLOR];
setItem = [COLOR=#000080]0[/COLOR];
[COLOR=#808080]// _root.showPic_mc._y = -518.7;[/COLOR]
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]}[/COLOR]
[COLOR=#0000ff]this[/COLOR][COLOR=#000000][[/COLOR][COLOR=#ff0000]“area”[/COLOR]+j+[COLOR=#ff0000]"_mc"[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#0000ff]onRelease[/COLOR] = [COLOR=#000000]function[/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000ff]for[/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000ff]if[/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000ff]trace[/COLOR][COLOR=#000000]([/COLOR][COLOR=#ff0000]'hit mit '[/COLOR]+arrItems[COLOR=#000000][[/COLOR]n[COLOR=#000000]][/COLOR][COLOR=#000000])[/COLOR];setItem = [COLOR=#000080]1[/COLOR];
arrClips[COLOR=#000000][[/COLOR][COLOR=#0000ff]this[/COLOR].[COLOR=#000080]id[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#0000ff]_y[/COLOR] = arrPosY[COLOR=#000000][[/COLOR]n[COLOR=#000000]][/COLOR];
arrClips[COLOR=#000000][[/COLOR][COLOR=#0000ff]this[/COLOR].[COLOR=#000080]id[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#0000ff]_x[/COLOR] = [COLOR=#000080]245[/COLOR];
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]}[/COLOR]
[COLOR=#0000ff]this[/COLOR].[COLOR=#0000ff]stopDrag[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#0000ff]if[/COLOR][COLOR=#000000]([/COLOR]setItem == [COLOR=#000080]0[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
arrClips[COLOR=#000000][[/COLOR][COLOR=#0000ff]this[/COLOR].[COLOR=#000080]id[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#0000ff]_y[/COLOR] = [COLOR=#000080]60[/COLOR]*COLOR=#000000[/COLOR]+[COLOR=#000080]20[/COLOR];trace[COLOR=#000000]([/COLOR][COLOR=#ff0000]'j: '[/COLOR]+[COLOR=#0000ff]this[/COLOR].[COLOR=#000080]id[/COLOR][COLOR=#000000])[/COLOR];
arrClips[COLOR=#000000][[/COLOR][COLOR=#0000ff]this[/COLOR].[COLOR=#000080]id[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#0000ff]_x[/COLOR] = [COLOR=#000080]24[/COLOR];
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]}[/COLOR]
square_mc.[COLOR=#0000ff]onPress[/COLOR] = [COLOR=#000000]function[/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000ff]this[/COLOR].[COLOR=#0000ff]swapDepths[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#0000ff]this[/COLOR].[COLOR=#0000ff]startDrag[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#000000]}[/COLOR]
square_mc.[COLOR=#0000ff]onRelease[/COLOR] = [COLOR=#000000]function[/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000ff]for[/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000ff]if[/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000ff]trace[/COLOR][COLOR=#000000]([/COLOR][COLOR=#ff0000]'hit mit '[/COLOR]+arrItems[COLOR=#000000][[/COLOR]n[COLOR=#000000]][/COLOR][COLOR=#000000])[/COLOR];setItem = [COLOR=#000080]1[/COLOR];
[COLOR=#0000ff]this[/COLOR].[COLOR=#0000ff]_y[/COLOR] = arrPosY[COLOR=#000000][[/COLOR]n[COLOR=#000000]][/COLOR];
[COLOR=#0000ff]this[/COLOR].[COLOR=#0000ff]_x[/COLOR] = [COLOR=#000080]245[/COLOR];
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]}[/COLOR]
[COLOR=#0000ff]this[/COLOR].[COLOR=#0000ff]stopDrag[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#0000ff]if[/COLOR][COLOR=#000000]([/COLOR]setItem == [COLOR=#000080]0[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000ff]this[/COLOR].[COLOR=#0000ff]_x[/COLOR] = [COLOR=#000080]24[/COLOR];
[COLOR=#0000ff]this[/COLOR].[COLOR=#0000ff]_y[/COLOR] = [COLOR=#000080]21[/COLOR];
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]}
[/COLOR]
[/LEFT]