Strange error with Molehill using M2D

Hi everyone,

I’ve been trying to play around with the M2D framework to create a simple game to learn the basics of this framework and some of the molehill stuff.

I’ve been looking specifically at M2D (http://www.flashrealtime.com/m2d/) but for the life of me, I cannot figure out this error. All I am trying to do is the simple “HelloWorld” example, but every time I try to create an “Actor” object and add it to my stage, I get this error:

Error: Error #3608: Stream 0 is invalid.
	at flash.display3D::Context3D/drawTriangles()
	at M2D.core::GContext/blit2D()[C:\Backup\Development\Libraries\M2DFramework\src\M2D\core\GContext.as:319]
	at M2D.sprites::SymbolLibrary/render()[C:\Backup\Development\Libraries\M2DFramework\src\M2D\sprites\SymbolLibrary.as:95]
	at M2D.worlds::WorldBase/render()[C:\Backup\Development\Libraries\M2DFramework\src\M2D\worlds\WorldBase.as:165]
	at M2D.worlds::WorldBase/tick()[C:\Backup\Development\Libraries\M2DFramework\src\M2D\worlds\WorldBase.as:203]
	at M2D.time::Clock/timerHandler()[C:\Backup\Development\Libraries\M2DFramework\src\M2D	ime\Clock.as:73]
	at flash.utils::Timer/_timerDispatch()
	at flash.utils::Timer/tick()

I’m using the 4.5.1 SDK in Flash Builder 4.5, but I cannot seem to get past this error… does anyone have any insight on how I might be able to get around this?

Thank you,

–d