I had a working normal time line code:
//var ldr:Loader=new Loader;
//ldr.load(new URLRequest(“library/dummy.swf”));
//addChild(ldr);
which works fine and loaded the image, however when I make a class file out of it it never load the image.
The trace in the class did indicate that it was running >start drawing
If anyone knows why, please tell me.
Timeline:
import com.razeoriginsdev.char_controller.*
var newchar:char_draw_bak=new char_draw_bak();
The char_draw_bak class:
package com.razeoriginsdev.char_controller{
import flash.display.Stage;
import flash.display.*;
import flash.net.URLRequest;
import flash.events.Event;
public class char_draw_bak extends Sprite {//draw a char, simple function
static public var ldr:Loader=new Loader ;
//constructor//
public function char_draw_bak() {
trace("start drawing");
char_draw_bak.ldr.load(new URLRequest("library/dummy.swf"));
char_draw_bak.ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,onCompleteHandler);
}
public function onCompleteHandler(loadEvent:Event) {
addChild(char_draw_bak.ldr);
}
}
}