Hi all, this thing is really pissing me off.
Ive got an mc thats starts of alpha 0% with 2 mcs inside it, and the first frame of the timeline has AS in it to stop(), and then make each one loads the same image. When the images are loaded, the timeline plays, and the top mc fades in to alpha 100%, then the timeline stops, and it works perfectly. Also, theres a for() loop in this frame, which attachMoiveClips to the top mc.
I want it to work so if I push a button, the timeline plays on, deletes all the attached mcs with another for() loop (which I have got working fine), and then the top mc has a tween applied that should take it back to 0% alpha. This is were the wheels fall of, cause it doesnt fade out. It just stays at 100%, till the very end when it just dissapears BANG! GONE, then the timeline is sent back to the start to load a different image.
Now, it loads the new images, but when its finished the fade doesnt work, it just appears, BANG! The exact same code that worked the first time round subsequently refuses to work. Whats wrong?
Im using the loadMovie method to load the jpegs into the 2 movie clips.